The Androni Giocattoli Sidermerc pro cycling team uses the Selfloops telemetry to track watts, cadence and heart rate of the athletes in real-time.
Tracking real-time data allows the sports director to provide immediate feedback to the athletes and help them improve. Selfloops also provides post workout analysis.
In this latest release we have added support for the fitness industry Bluetooth FTMS standard.
This means we now supports indoor rowers, indoor bikes and treadmills.
This is the only Apple Watch app that works with Concept2 machines (rowers, BikeErgs and SkiErgs) and with indoor rowers, indoor bikes, indoor bike trainers and treadmills.
The FTMS acronym stands for Fitness Machine Service and it is part of the Bluetooth standard.
The FTMS standard is supported by the Spinner® Chrono™ Power bikes, the Atom Wattbike, Technogym rowers and many others.
More and more “smart” connected machines are in the market. With our Apple Watch app you can track your workouts and automatically analyze all your activities in the Selfloops website. Activities are automatically uploaded at the end of the session.
We wanted to make group fitness session more engaging and fun so we decided to add gamification mechanics to the experience. You can enable this option in the Settings of the application.
Gamification is the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) applied in this case to fitness workouts. Gamification encourages engagement with the service and makes the experience more fun.
Selfloops Awards, Badges and Achievements
Zone Mates: recognition given to the two athletes that have completed the workout with the most similar heart rate zone distribution in the entire class. (More than two participants are required in the class).
Zone King: recognition of the athlete that have spent the most time in the heart rate zone the group trained the most in (More than one participant is required).
Rangechamp: recognition of the athlete that has reached the largest range between the lowest and the highest heart rate during the workout. (The calculation does not take into account the first 5 minutes. More than one participant is required) .
How It works
Enable the Gamification option in the Settings of the application. After the workout you can visualize the results and achievements by selecting the workout in the “Activity Logs” section and choosing the Summary view.